The Past, and Future of Motion Capture
Our President and CTO Brett Ineson sat down with Gizmodo to shine some light on where motion capture came from, and what’s going to be happening in the future…
Over the past decade and a half, motion capture has become a staple part of any visual effects studio, whether they’re working on films, TV, or video games. And with good reason, seeing as how recording real people can be invaluable in producing more natural and organic CGI.
But mo-cap is one of those things you don’t hear a great deal about — certainly not unless you watch behind-the-scenes extras on DVDs. Even then, we’re only hearing about what’s going on on that particular set, rather than how filmmakers got there and where they’re heading in the future.
To get a better idea about where motion capture came from and what’s going to be happening in the future I sat down with Brett Ineson, CTO and President of performance capture company Animatrik. He’s worked in the effects business for over 20 years, with 15 of those focusing on performance capture. In that time he’s worked on Return of the King, Warcraft, District 9, Gears of War 4, and the upcoming Justice League just to name a few.