Face Capture 201

It’s only been over a year since we published Facial Capture 101, and the industry has already changed tremendously. With acquisitions and leaps in technology, let’s delve a little deeper and look at the most important updates in facial capture.

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Grammatik Agency
Real-Time Filmmaking & Live Events

Real-time filmmaking provides the capacity to experience a performance, as you might imagine, in ‘real-time’. With insights into the recent Carry Me Home shows, learn how it can be used for interactive experiences, live broadcasts, and live-streaming events to create an immersive experience for audiences.

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Grammatik Agency
Motion Capture for Movies vs Games

The lines between movies and games are blurring. This is in no small part thanks to motion capture, pushing creative boundaries. But there are still fundamental differences between the capture process for films and games. Chiefly, the realities of capturing narrative-first set-pieces versus pure movement.

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Grammatik Agency
Carry Me Home: the first cross-reality live circus returns

In December 2022, we journeyed back into the mind of world-renowned acrobat and singer-songwriter, Didier Stowe. Incorporating circus acts and live music performance while exploring the boundaries of imagination through technology, The 7 Fingers’ latest Carry Me Home performance offered a fantastical world of exceptional technological complexity.

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Grammatik Agency
Defying gravity with motion capture in Spiderman: No Way Home

Digital Domain’s state-of-the-art performance and motion capture stage in Los Angeles gave space to Animatrik’s post-shoot mocap sessions for one of Marvel’s biggest blockbusters in recent years - Spiderman: No Way Home. Animatrik worked closely with the director’s team through two days of rehearsals, followed by one week of stunt work and a mix of motion and performance capture on the floor.

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Motion Capture 101

Motion capture technology has been used on some of the biggest films of all time, from James Cameron’s Avatar to Avengers: Endgame - but how exactly does it work?

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Guest User
Enhancing gameplay with horse mocap in Age of Empires

We sat down with Brent Breedveld, Animation Director at Relic Entertainment to discuss the mocap work for Age of Empires, his experience with Animatrik, and how it fits into the game development process. Brent’s extensive experience spans feature film and television to video games and has lead roles as both animator and VFX artist for many different titles and projects, including films like X-Men and G.I. Joe.

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Behind the Scenes of One of the Most Iconic Sci-fi Films of Our Times - The Making of District 9

District 9, directed by Neill Blomkamp and produced by Peter Jackson and Carolynne Cunningham was released on August 14, 2009. The film received an impressive collection of industry accolades, nominated for four Academy Awards, including Best Visual Effects and Best Motion Picture, and reached iconic status within the sci-fi genre. This interview with Blomkamp reveals the formula to its success lies largely in the strength of the partnership between the director and Animatrik.

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Brett Ineson
Animatrik Powers Bieber’s Interactive Virtual Experience Concert

In November 2021, Justin Bieber partnered with the virtual entertainment company Wave to provide fans with a free and live performance, titled Justin Bieber - An Interactive Virtual Experience. Transformed into a digital avatar, Bieber performed his number one album, ‘Justice’, for the first time in the metaverse. Animatrik’s state-of-the-art technology and performance capture team tracked Bieber’s movements using cutting-edge, real-time performance capture technology – the data directly driving the singer’s CG counterpart.

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