Performance capture for game development
Performance capture for game development is one of the most powerful tools at studios’ disposal. For years, Animatrik has been helping game designers around the world build realistic, believable motion right into their work quickly and without fuss.
Defying gravity with motion capture in Spiderman: No Way Home
Digital Domain’s state-of-the-art performance and motion capture stage in Los Angeles gave space to Animatrik’s post-shoot mocap sessions for one of Marvel’s biggest blockbusters in recent years - Spiderman: No Way Home. Animatrik worked closely with the director’s team through two days of rehearsals, followed by one week of stunt work and a mix of motion and performance capture on the floor.
Behind the scenes of Gears of War 5 with Greg Mitchell
Greg Mitchell takes us behind the scenes with one of the most famous video game franchises made on Gears of War 5, discussing the elements of motion capture and performance capture that went into making the groundbreaking video game.
The Year of Virtual Experiences
While the extraordinary circumstances of the past few years have brought unforeseen difficulties to us all, the ingenuity of creators within the space shined through, with mixed-reality performances, digital doubles, and outstanding visual effects occupying the spaces left vacant from live programming.
Myths of Empires – mocapping historically accurate horses
Angela Game chose Animatrik to mocap the real deal and accurately drive the movements of in-game horses, for the new game, Myths of Empires.