Performance capture for game development
Performance capture for game development is one of the most powerful tools at studios’ disposal. For years, Animatrik has been helping game designers around the world build realistic, believable motion right into their work quickly and without fuss.
Behind the scenes of Gears of War 5 with Greg Mitchell
Greg Mitchell takes us behind the scenes with one of the most famous video game franchises made on Gears of War 5, discussing the elements of motion capture and performance capture that went into making the groundbreaking video game.
Enhancing gameplay with horse mocap in Age of Empires
We sat down with Brent Breedveld, Animation Director at Relic Entertainment to discuss the mocap work for Age of Empires, his experience with Animatrik, and how it fits into the game development process. Brent’s extensive experience spans feature film and television to video games and has lead roles as both animator and VFX artist for many different titles and projects, including films like X-Men and G.I. Joe.