Performance capture for game development is one of the most powerful tools at studios’ disposal. For years, Animatrik has been helping game designers around the world build realistic, believable motion right into their work quickly and without fuss.
Read MoreWhen you think of motion capture, typically the first image to come to mind would be an actor in a lycra suit moving around a sound stage, while a computer captures their movements. While this is a key part of the process, it neglects to mention an increasingly common aspect of motion capture - face capture.
Read MoreGreg Mitchell takes us behind the scenes with one of the most famous video game franchises made on Gears of War 5, discussing the elements of motion capture and performance capture that went into making the groundbreaking video game.
Read MoreIn November 2021, Justin Bieber partnered with the virtual entertainment company Wave to provide fans with a free and live performance, titled Justin Bieber - An Interactive Virtual Experience. Transformed into a digital avatar, Bieber performed his number one album, ‘Justice’, for the first time in the metaverse. Animatrik’s state-of-the-art technology and performance capture team tracked Bieber’s movements using cutting-edge, real-time performance capture technology – the data directly driving the singer’s CG counterpart.
Read MoreAnimatrik’s state-of-the-art technology and performance capture team in LA set the scene for the virtual concert with Pentakill, with the movement of real musicians tracked using cutting-edge, performance capture technology.
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