In-camera VFX for blockbuster action film, RRR
Filmmaking is challenging at the best of times, but add hundreds of extras, intricate sets, and iconic locations into the mix, and those challenges can become daunting. Which was precisely the case for Indian blockbuster, RRR, directed by S. S. Rajamouli.
Defying gravity with motion capture in Spiderman: No Way Home
Digital Domain’s state-of-the-art performance and motion capture stage in Los Angeles gave space to Animatrik’s post-shoot mocap sessions for one of Marvel’s biggest blockbusters in recent years - Spiderman: No Way Home. Animatrik worked closely with the director’s team through two days of rehearsals, followed by one week of stunt work and a mix of motion and performance capture on the floor.
Animatrik Powers Bieber’s Interactive Virtual Experience Concert
In November 2021, Justin Bieber partnered with the virtual entertainment company Wave to provide fans with a free and live performance, titled Justin Bieber - An Interactive Virtual Experience. Transformed into a digital avatar, Bieber performed his number one album, ‘Justice’, for the first time in the metaverse. Animatrik’s state-of-the-art technology and performance capture team tracked Bieber’s movements using cutting-edge, real-time performance capture technology – the data directly driving the singer’s CG counterpart.
Pentakill launches new album with the most immersive virtual concert to date
Animatrik’s state-of-the-art technology and performance capture team in LA set the scene for the virtual concert with Pentakill, with the movement of real musicians tracked using cutting-edge, performance capture technology.
Animatrik installs a Promosa LED Wall for NYE Lights performance
A recent addition to our Burnaby studios, Promosa’s LED Wall has expanded our service offering, further ensuring that the greatest tools are available to creatives using our studio space.
Bringing Apex Legends character 'Mirage' to life at The Game Awards
Animatrik used Unreal’s game engine to effectively direct the CG ‘Mirage’ character, adjusting the character actions, the lighting, and even environmental textures, live at the 2019 Game Awards.
Aquaman: Elevating the Underwater Action
With this DC Comics hero charting his own aquatic adventure, Animatrik was brought aboard to help with mocap challenges for key scenes in the new film, Aquaman.
Deadpool 2: Mutant Motion Capture
Animatrik recently helped deliver the metal mutant near and dear to our hearts – Deadpool 2’s Colossus. Performance capture for the character packed quite a punch.
Warcraft: A Virtual Production
Animatrik’s camera tracking, motion capture suit and simulcam technology enabled complicated and realistic on-set performances from the orc performers in Warcraft.
The Jungle Book: Reimagining a Classic
Animatrik camera tracking technology ensured that Mowgli could interact with synthetic jungle environments and animals in a totally convincing manner.
Suicide Squad: Capturing Stunts
Before the VFX process even began, the intricate fight scenes needed to be meticulously planned with the film’s stunt team, pre-visualization studio The Third Floor, and Animatrik’s performance capture system.
Animatrik suits up for Gears of War 4
When you’re dispatching enemy ‘Swarm’ with an array of weapons in Gears of War 4, just remember that many of the character moves were enabled Animatrik’s mocap technology.
Justice League: Creating 'Steppenwolf'
The supervillain Steppenwolf never stepped foot on set, but instead was pieced together from motion capture shoots over a six-day period by Animatrik.